The back buffer texture to use as back ground for rendering the sky / atmosphere.
Optional
defaultIf this is true, SkyAtmosphereRasterRenderer.renderSky / SkyAtmosphereComputeRenderer.renderLutsAndSky will default to full-screen ray marching to render the atmosphere.
Defaults to false.
The depth buffer to limit the ray marching distance when rendering the sky / atmosphere.
Optional
distanceDistance in kilometers at which the maximum number of sampler per ray is used when ray marching the sky (either when rendering the sky view lookup table or when ray marching the sky per pixel).
Defaults to 100 km.
Optional
raySettings for the full-resolution ray marching pass.
The render target to render into. The result will be blended with the texture data in the backBuffer.
External resources and settings required by a SkyAtmosphereLutRenderer.