Specifiy if the depth buffer range is [0, 1] (reverse z) or [1, 0] (default).
Defaults to false.
texture
texture:GPUTexture
The depth buffer texture.
Optionalview
view?:GPUTextureView
A texture view to use for the depth buffer.
If texture has a depth-stencil format, this view must be a "depth-only" view (to support binding it as a texture_2d<f32>).
If this is not present, a new view is created from the given texture.
The depth buffer to limit the ray marching distance when rendering the sky / atmosphere.