Must support the STORAGE_BINDING
usage.
Its format must support "write-only"
access.
Its format should have at least 16 bit precision per channel.
Must not be the same texture as the back or depth buffer.
Optional
viewA texture view to use for the render target. If this is not present, a new view is created from the given texture.
The render target to render into when using a GPUComputePipeline to render the sky / atmosphere.