Interface ComputeBackBufferConfig

The back buffer texture to use as back ground when rendering the sky / atmosphere using a GPUComputePipeline.

interface ComputeBackBufferConfig {
    texture: GPUTexture;
    view?: GPUTextureView;
}

Properties

Properties

texture: GPUTexture

The back buffer texture.

view?: GPUTextureView

A texture view to use for the back buffer.

If this is not present, a new view is created from the given texture.