Must support GPUTextureUsage.STORAGE_BINDING with "write-only" access.
Must support GPUTextureSampleType"float".
Should be at least a three component format.
Defaults to: "rgba16float"
OptionalsampleCount
sampleCount?:number
The ray marching sample count to use when rendering the transmittance lookup table.
The format of the transmittance lookup table.
Must support
GPUTextureUsage.STORAGE_BINDINGwith"write-only"access. Must supportGPUTextureSampleType"float". Should be at least a three component format.Defaults to:
"rgba16float"