The depth buffer to limit the ray marching distance when rendering the sky / atmosphere.
If this is a textue, a texture view will be created.
If this is a texture view, it must be allowed to be bound as a texture<f32>
.
I.e., if the texture has a depth-stencil format, the texture view must be a "depth-only"
view.
Should have the same size as the other textures.
The render target to render into when using a GPUComputePipeline to render the sky / atmosphere.
If this is a texture, a texture view will be created.
Should have the same size as the other textures.
Optional
sizeThe new size of the textures.
If this is undefined, the new size is determined from the given resources, i.e., at least one of backBuffer, depthBuffer, and renderTarget must be a GPUTexture
.
The back buffer texture to use as back ground when rendering the sky / atmosphere using a GPUComputePipeline.
If this is a texture, a texture view will be created.
Should have the same size as the other textures.