Optional
formatOptional
sampleThe ray marching sample count to use when rendering the multiple scattering lookup table.
Clamped to max(10, sampleCount)
Defaults to 20
Optional
sizeThe size of the multiple scattering lookup table.
Defaults to [32, 32]
The format of the multiple scattering lookup table.
Must support
GPUTextureUsage.STORAGE_BINDING
with"write-only"
access. Must supportGPUTextureSampleType
"float"
. Should be at least a three component format.Defaults to:
"rgba16float"